Adams, Ernest. “Dogma 2001: A Challenge to Game Designers,” Gamasutra.com (February 2, 2001), http://www.designersnotebook.com/Columns/037_Dogma_2001/037_dogma_2001.htm (accessed April 27, 2008).
Anspach, Ralph. Anti-Monopoly. http://www.antimonopoly.com (accessed April 29, 2008)
Arcangel, Cory. “Cory Arcangel—Digital Media Artist.” Art & Technology Lectures, Columbia University School of the Arts Digital Media Center, 2004.
Art Interactive. “Curatorial Mission Statement.” (2005), http://www.artinteractive.org/curatorial.php (accessed April 26, 2008).
Bilal, Waffaa.“Waffaa Bilal’s Response to President Jackson Regarding the Closure of His Exhibit.” Virtual Jihadi, http://wafaabilal.com/statement.html (accessed April 27, 2008).
Bogost, Ian. Persuasive Games: The Expressive Power of Video Games. Cambridge, MA: The MIT Press, 2007.
Bookchin, Natalie. “The Intruder.” Frontiers: A Journal of Women Studies 26 (2005): 43-47, http://www.netarts.org/mcmogatk/2003/works/harger/intruder.html (accessed April 28).
Brotchie, Alastiar. A Book of Surrealist Games. Edited by Mel Gooding. Boston, MA: Shambhala Redstone, 1995.
Cable News Network. “Web Video Game Aim: ‘Kill’ Bush Characters.” CNN.com, September 18, 2006, http://edition.cnn.com/2006/WORLD/meast/09/18/bush.game (accessed April 27, 2008).
Cory Arcangel. “Cory Arcangel—Digital Media Artist.” Art & Technology Lectures. Columbia University School of the Arts Digital Media Center, 2004, http://www.columbia.edu/itc/soa/dmc/cory_arcangel/, (accessed April 27, 2008).
Coulter-Smith, Graham, and Elizabeth Coulter-Smith. “Art Games: Interactivity and the Embodied Gaze.” Technoetic Arts: A Journal of Speculative Research 4 (2006): 169-182.
Fajardo, Rafael. SWEAT. http://www.sudor.net/games/crosser_lamigra/index.html (accessed April 28, 2008).
Flanagan, Mary. “[Giantjoystick].” (2006), http://maryflanagan.com/joystick/default.htm (accessed April 27, 2008).
Foucault, Michel. Discipline and Punish: The Birth of the Prison. 2d ed. Translated by Alan Sheridan. New York: Vintage Books, 1995.
Gardner, Martin. “Mathematical Games: The Fantastic Combinations of John Conway’s New Solitaire Game‘Life.’” Scientific American 223 (1970): 120–123, http://www.ibiblio.org/lifepatterns/october1970.html, (accessed April 26, 2008).
Gee, James Paul. What Video Games Have to Teach Us about Learning and Literacy. New York: Palgrave Macmillan, 2003.
Gibson, David, Clark Aldrich, and Marc Prensky. Games and Simulations in Online Learning: Research and Development Frameworks. Hershey, PA; Information Science, 2007.
“Golly,” Sourceforge.net, http://golly.sourceforge.net, (accessed April 26, 2008).
Goodeve, Nicholas Thyrza. “Reflections on an Omnivorous Visualization System: An Interview with Matthew Ritchie.” In Matthew Ritchie: Proposition Player. Edited by Lynn Herbert. Houston, TX: Hatje Cantz Publishers, 2004.
Harvey, Auriea, and Michaël Samyn. "Realtime Art Manifesto." Gaming Realities: The Challenge of Digital Culture, Mediaterra Festival of Art and Technology. Athens, 2006. http://tale-of-tales.com/tales/RAM.html (accessed April, 27 2008).
Hasbro. “Monopoly History.” Hasbro.com, http://www.hasbro.com/games/kid-games/monopoly/default.cfm?page=History/history (accessed April 26, 2008).
Herbert, Lynn, ed. Matthew Ritchie: Proposition Player. Houston: Hatje Cantz Publishers, 2004.
Hopkins, Randi. “Collision Collective at Art Interactive and Urban Icons At the New Art Center.” The Boston Phoenix, March 25, 2005, http://www.thebostonphoenix.com/boston/events/galleries/documents/04551270.asp (accessed April 26, 2008).
Huhtamo, Erkki. “Silicon Remembers Ideology, or David Rokeby's Meta-Interactive Art (from the Catalog for 'TheGiver of Names' Exhibit at the McDonald-Stewart Art Centre.” (1998), http://homepage.mac.com/davidrokeby/erkki.html (accessed April 26, 2008).
Kelman, Nic. “Yes, But is it a Game?” In Gamers: Writers Artists and Programmers on the Pleasures of Pixels. Edited by Shanna Compton. Brooklyn: Soft Skull Press, 2004.
Lantz, Frank. “Forward.” In Rules of Play: Game Design Fundamentals, X. Cambridge: MIT Press, 2004.
List, Larry. “The Imagery of Chess Revisited.” In The Imagery of Chess Revisited. Edited by Larry List. New York: George Braziller, Publishers, 2005..
Lopes, Dominic. “The Ontology of Interactive Art.” Journal of Aesthetic Education 35 (2001): 65-81.
Mary Flanagan, “[Giantjoystick],” (2006), http://maryflanagan.com/joystick/default.htm (accessed April 27, 2008).
“Matthew Ritchie,” Art:21, PBS, http://www.pbs.org/art21/artists/ritchie/# (accessed April 28, 2008).
Mesch, Claudia. “Cold War Games and Postwar Art.” Reconstruction 6 (Winter 2006), http://reconstruction.eserver.org/061/mesch.shtml (accessed April 27, 2008).
Munroe, Alexandra, and Jon Hendricks. Yes Yoko Ono. New York: Herry N. Abrams, 2000.
Morawe, Volker and Tilman Reiff, “Painstation.” (2001), http://www.painstation.de/ (accessed April 28, 2008).
Orozco, Gabriel. “Loss and Desire.” In Art:21: Art in the Twenty-First Century. Edited by Margaret L. Kaplan. Harry N. Abrams, 2003.
Orozco, Gabriel. ” Art:21, PBS, http://www.pbs.org/art21/artists/orozco/ (accessed April 28, 2008).
Ortega-Grimaldo, Francisco. "Crossing the Bridge." Games as Cultural Practice: Post Colonial Imaginations (2007), http://www.ludoztli.com/games/bridge.html (accessed April 26, 2008).
_____. "Observance." Games as Cultural Practice: Post Colonial Imaginations (2007), http://www.ludoztli.com/games/observance.html, (accessed April 26, 2008).
_____, Francisco. “Ludoztli.” (2006), http://www.ludoztli.com/about.html (accessed April 27, 2008).
Paul, Christiane. Digital Art. New York: Thames & Hudson, 2003.
Prensky, Marc. Digital Game-Based Learning. New York: McGraw-Hill, 2001.
“Quest for Saddam.” GameSpy PC, http://pc.gamespy.com/pc/quest-for-saddam (accessed April 27, 2008).
Rutherford, Paul. Weapons of Mass Persuasion: Marketing the War Against Iraq. Toronto: University of Toronto Press, 2004), 52–54.
Seigel, Jerrold. “Loving and Working.” In The Private Worlds of Marcel Duchamp: Desire, Liberation, and the Self in Modern Culture. Berkeley: University of California Press, 1997.
The Nocuchi Museum. Exhibitions & Collections, http://www.noguchi.org/imagery_chess_past.html [accessed April 27, 2008]).
Wardrip-Fruin, Noah. “Expressive Processing: On Process-Intensive Literature and Digital Media.” Ph.D. diss., Brown University, 2006.
_____. “Playable Media and Textual Instruments.” (2005), http://www.dichtung-digital.com/2005/1/Wardrip-Fruin/, (accessed April 26, 2008).
Zimmerman, Eric. “Narrative, Interactivity, Play and Games: Four Naughty Concepts in Need of Discipline.” In First Person: New Media as Story, Performance and Game. Edited by Pat Harrigan and Noah Wardrip-Fruin. Cambridge, MA: MIT Press, 2004