Chapters 1 & 2

  • What makes up interaction design and what are some of the industry’s challenges?
  • What is interaction design, how its evolving. What fields does it draw knowledge from?

Chapters 3, 4 & 5

  • What information can ethnographic tools give you to improve the interactivity of an online banking website? (pp. 48-54)
  • At what point is a design finished? What makes it a success? What is its purpose? (pp. 54-62)
  • Identify a product family you use regularly (can be anything from technology to consumables except for coffee). How has its branding effected your use, relationship and experience with the product? (pp. 78-84)

This week you’ll begin wire-framing and prototyping your proposed bobble site. Below you’ll find an article on the topic, a few resources from paperprototyping.com and a few video examples of how to do a user test.

IDEO on Prototyping

Paper Prototype of Blood Testing Kiosk

Example Usability Test with a Paper Prototype